4.6 • 1.1K Ratings
🗓️ 12 November 2022
⏱️ 42 minutes
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0:00.0 | Welcome back to the official PlayStation podcast. I'm your host, Sid Schumann, and I've got Tim |
0:22.5 | Terry here with me. Hi, Tim. Hey, Sid. Today's show is going to be fast and loose because got a war |
0:28.6 | Ragnarok is here and it's gobbling up all of our free time. That's right. I mean, I'm in the mode that rarely. I don't find myself in the |
0:36.3 | position where I'm like getting up early to play video games all the time, but I'm there right now. Very good. I'm staying up late playing |
0:42.5 | video games. So maybe we'll meet in the middle one of these days and like two ships passing in the night. Yeah. Yeah, so we frankly aren't |
0:52.0 | prepared for the show, but we said, let's just talk about God of War, Ragnarok. Well, the people want to hear about it. Yeah, what well, |
0:57.7 | folks want to, by the way, this is episode 444 for those keeping track out there. Four, four, four. And then we're going to talk about, |
1:08.6 | I'm going to talk about, I want to give a lecture on Overwatch 2 and how much I enjoy that game, that video game. All of this |
1:15.8 | and no more on today's PlayStation podcast. I can't believe we're here. Ragnarok is out. We made it. Yeah, I it's like, I'm trying to |
1:25.8 | remember when that was first revealed to the world. Let's see analyzing. It was in the year 2020. It was September 2020. Good memory. |
1:35.7 | At the end, there was sort of a teaser that basically confirmed. Now it didn't have a date or didn't it didn't have a date and it |
1:42.4 | didn't have a name. There was it was just we knew that the next, the next God of War was coming from Santa Monica studio. And congrats to that team. I mean, yeah, it's a huge effort putting out a game like |
1:55.4 | this. It's a massive game. Like you think about it. And it's like the, you think about the challenge that that team had in 2018, which was like, okay, well, here's the series that people have |
2:06.7 | loved since the PlayStation 2 era. And it's had its different evolutions within that formula. And then Santa Monica is like, okay, well, how do we go about like sort of |
2:14.2 | reinventing this, continue the storyline, but then reinvent it for a new age. And then they nail it, right? And then how do you follow? How do you follow that up? Like that is an |
2:24.5 | enviable task, but they've, they have pulled it off. They pulled it off. It's a, it's a Herculean task, even though that's the wrong method. |
2:33.5 | Yeah, we'll pass that. Yeah, it's a Herculean task. It really is. I mean, sequels are so hard. Yeah, right? They're so, so hard, especially a sequel to sort of a |
2:44.5 | beloved game like 28 things, right? Yeah. And, and you know, I mean, there's, we could sit here and pontificate about all the great things that |
2:52.5 | the 2018 game did, but I mean, it, it, it, you know, pushed forward, it innovated, but it also iterated, evolved, refined. I mean, there's, there's a lot of things in there |
3:04.5 | that I mean, when I play, I remember playing God or 2018 and thinking, wow, there's, there's a lot of the last of us in this. But it's a wildly different game. But there's, there's, |
3:14.4 | there's sort of maybe some lessons that have been learned, perhaps from, from the last of us. And, and maybe just a tiny, tiny little influence there. But then, and particularly in this, okay, I, I guess spoiler alert, but we're not, let's, let's, let's talk about table stakes. Okay. |
3:30.4 | We don't want to spoil any big story moments. We'll probably, we'll probably be talking about like more gameplay. And if we stumble upon something that's too juicy to resist, we'll give you a nice warning. Yeah. |
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