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The Press Box

Ep. 166: 'No Man's Sky' With Ben Lindbergh, Jason Concepcion, and Creator Sean Murray

The Press Box

The Ringer

Sports

4.43.2K Ratings

🗓️ 13 August 2016

⏱️ 58 minutes

🧾️ Download transcript

Summary

The Ringer's Ben Lindbergh and Jason Concepcion give their thoughts on one of the year's most highly anticipated video games, 'No Man's Sky.' Then, game creator Sean Murray joins (26:55) to discuss the release process and dealing with lofty expectations. Learn more about your ad choices. Visit podcastchoices.com/adchoices

Transcript

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0:00.0

Hello and welcome to a special channel 33 podcast.

0:13.6

My name is Ben Lindbergh and I'm a writer for TheRinger.com and on the other line, putting

0:18.4

some plutonium in his mental multi-tool, as he's about to start mining for insights.

0:23.4

This is my fellow Ringer writer, Jason Concepcion, hey Jason.

0:27.1

Thank you for having me here.

0:28.2

I've just been naming various animals and plants throughout the galaxy.

0:32.5

So what we are talking about is this is the first, but hopefully not the last Ringer episode

0:37.6

about a video game.

0:38.7

We've thought the occasion called for it.

0:40.5

So we've convened today to discuss No Man's Sky, the most anticipated game of this year,

0:46.6

or really any recent year, which came out for PS4 and PC this week.

0:51.6

Earlier this week I spoke to Sean Murray, the creator of No Man's Sky.

0:55.0

So later in this episode you'll hear a condensed version of my conversation with him, but

1:00.5

before we get to that, we want to discuss our own week one impressions of this game.

1:05.3

And I wrote something about it for our website, so I sunk some significant time into this

1:09.9

thing and you had to do some real life non-isotope powered traveling this week.

1:15.5

So you're not quite as far in, but I'm not sure that my extra playtime has actually allowed

1:20.2

me to see anything you haven't seen, which is possibly part of a problem that we might

1:24.7

be about to talk about, but I thought we could frame the discussion this way because I think

1:30.6

the most important predictor of how you feel about No Man's Sky today is probably how

1:35.5

you felt about No Man's Sky a week ago before it came out because this is one of those games

1:40.3

that gets judged based on sky high, probably unrealistic expectations for what it would

...

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