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Kotaku Splitscreen

E3 2018: The Triumphant Return Of id Software

Kotaku Splitscreen

Kotaku

Leisure, News, Tech News, Video Games

4.6849 Ratings

🗓️ 13 June 2018

⏱️ 38 minutes

🧾️ Download transcript

Summary

At E3 in Los Angeles, Jason sits down with former id general manager Garrett Young to talk about making 2016's Doom, what it was like working at id, and game development crunch.  See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Transcript

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0:00.0

Welcome back to Kataku Split Screen's special coverage of E3 2018.

0:06.1

My name is Kirk Hamilton. I'm editor at large at kataku.com.

0:09.2

For the rest of this week, you're going to be hearing a bunch of short interview episodes

0:13.2

featuring Jason Schreier, my co-host, and our news editor, talking with a bunch of game developers

0:18.1

on the floor at E3.

0:20.5

So, without further ado, here's Jason.

0:27.7

I am here with Garrett Young, formerly longtime video game executive and developer, formerly

0:34.8

formerly most recently, the GM of Id Software, the makers of the latest Doom

0:40.4

and many, many other games, studio with a storied history.

0:45.6

Hello, Garrett.

0:46.3

Hello, Jesus.

0:46.9

Thank you so much for coming on the show.

0:48.1

Nice to see you.

0:48.7

Nice to meet you in person.

0:49.6

First time I met you in person.

0:50.8

Yes.

0:51.3

What did you think of the trailer, The doom announced. It looks rad.

0:55.2

I'm very curious about it.

0:56.4

I mean, I know you're not going to talk about like things that are coming in the future.

0:59.9

But as I said on a previous episode of the show, the name Doom Eternal makes me think this is going to be like a game as a service type of thing or it's just constantly updated and added.

1:09.0

So that's my theory.

1:10.0

A lot of people are using that kind of infinite kind of theme.

...

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