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E3 2018: Sailing The Seas Of Thieves

Kotaku Splitscreen

Kotaku

Leisure, News, Tech News, Video Games

4.6849 Ratings

🗓️ 13 June 2018

⏱️ 24 minutes

🧾️ Download transcript

Summary

At E3 in Los Angeles, Jason linked up with Sea of Thieves executive producer Joe Neate to talk about the challenges of working on a service game, the expansions that are in the works, and Neate's take on the now-infamous player who became the game's first "Pirate Legend." See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Transcript

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0:00.0

All right, I am here with Joe Neat, the executive producer of Sea of Thieves at Rare, all the way across the pond in beautiful Great Britain.

0:12.4

Hello, Joe. Thank you so much for coming on the show.

0:14.4

Absolute pleasure to be here.

0:16.0

It is cool to see that you guys are continuing to support this game.

0:20.7

After launch, it is an interesting move are continuing to support this game after launch.

0:21.6

It is an interesting move for Rare to be working on a pirate game that just lives on forever and ever.

0:27.6

And I'm going to be talking to you about the development of the game and all sorts of other cool stuff.

0:31.6

So why don't we start by talking about your future roadmap?

0:35.6

Because I'm curious, I don't want to beg you for specific deals or anything like that but details or anything like that but I want to hear like

0:41.3

how far in advance are you guys planning stuff out and how much how often does does the

0:45.7

roadmap change for you guys yes so we launched sea thieves we got a lot of players in

0:52.0

it was pretty it was pretty crazy yeah yeah it was pretty crazy. You know, the first couple of weeks was intense.

0:59.5

Like, because we'd gone through all of our alphas and beaters and you run them for five days or three days,

1:04.4

and then you kind of turn them off and then you get back to just working on things.

1:07.8

Whereas at launch, it's like, okay, there's, there's no stop.

1:11.1

There's no end.

1:11.7

Right, it doesn't end.

1:12.5

This is the new normal, which was like, I kind of knew it was coming, but it just

1:17.6

it changed everything.

1:20.5

But one of the things was also, we sat down and looked at feedback from across our players

1:25.1

because a lot of people played, a lot of people had an opinion, i'm sure you saw um and uh you know the the broad consensus was this is really fun like we want

1:33.7

more things to do more stuff right and that's like okay cool because we were planning to do that

...

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