4.6 • 849 Ratings
🗓️ 14 June 2018
⏱️ 23 minutes
🧾️ Download transcript
Still at E3 in Los Angeles, Jason sat down with CD Projekt Red quest designer Patrick Mills to talk about his work on the studio's impressive-looking RPG Cyberpunk 2077. Kirk, meanwhile, sat at home in Portland mixing and editing podcasts while wishing, ever so faintly, that he'd gotten to see the the game's press demo.
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0:00.0 | Welcome to another bonus episode of Kotaku split screen. |
0:05.4 | I am here with CD Project Reds, Patrick Mills, a quest designer on the very impressive |
0:11.7 | cyberpunk 27. Patrick, thank you so much for being here. |
0:14.7 | Thank you for having me. |
0:15.7 | And of course, I am Jason Shire, News Editor Kataku. |
0:18.7 | I didn't say that before. |
0:19.8 | I should always introduce myself just in case. |
0:21.7 | Just in case. |
0:22.1 | People stumble upon this podcast and are like, who is this? |
0:24.4 | Who is talking? |
0:25.5 | Patrick, tell me a little bit about what you do at CD Project Red. |
0:28.9 | What does it mean to be a quest designer? |
0:31.0 | Well, quest designer is, it's an interesting position, and I'm really glad to have it. What it is is that you're responsible for conceiving the scenarios that the player's going to do and how they're going to do it. |
0:42.9 | But it goes beyond that because it's about coordinating all the different parts that go into that and making sure that the end user experience is exactly how we want it to be. |
0:53.0 | We talk about, you know, like an animator's job is to care |
0:56.1 | about second by second, and a story writer's job is to care hour by hour, but it's a quest |
1:00.9 | designer's job to care minute by minute. Yeah, it's interesting. I feel like CD Project Red |
1:05.3 | might be the only company I know of that has a quest department. That's like only quest. |
1:09.4 | Because usually a quest is a combination of the level designer and a writer and an artist and whatever. |
1:13.9 | But here you have a quest department. |
1:15.8 | Yeah. |
1:16.1 | That just speaks to City Project Reds mentality. |
... |
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