4.4 • 861 Ratings
🗓️ 20 February 2015
⏱️ 55 minutes
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0:00.0 | Hello and welcome to the latest episode of the Dungeons and Dragons |
0:09.3 | podcast. This is your host Bart Carroll along with Shelly Mazzanoble and Trevor Kidd. |
0:14.0 | In today's episode we continue our coverage of Dungeon Master Appreciation Month. |
0:18.0 | First, we speak with artist Tyler Jacobson and senior world building art director Richard Witters to discuss a forthcoming project in the works. |
0:27.0 | And then we speak with R&D's senior designer Chris Perkins about his experiences as a dungeon master to the stars. Artist Tyler Jacobson last spoke with us back in September looking at his |
0:46.1 | glorious cover illustrations for the Player's Handbook and Dungeon Masters |
0:49.7 | Guide. Senior art director Richard Widders spends his days providing concepting and world |
0:54.9 | building for Dungeons and Dragons and for both Tyler and Richard their work |
0:59.3 | includes the forthcoming game Sword Coast Legends due out later this year from N-Space. |
1:04.7 | But before we touch upon the game, |
1:07.4 | we wanted to ask sort of how your relationship |
1:10.2 | first formed professionally. |
1:14.0 | Okay. A few years back, I brought Tyler in on a Magic The Gathering concept push. |
1:20.0 | I think your first one was theros I was theros. |
1:24.0 | It was theros yeah. |
1:25.0 | Well it was early thorough stuff. |
1:27.0 | My first full push was for cons. |
1:29.0 | Kons of Tarkier. |
1:30.0 | So you're on the Dungeons and Dragons team now, but before that you were spending your working days on the Magic the Gathering concepting team. |
1:37.0 | Yeah, yeah, I was on the world building creative team for Magic the Gathering for about seven years. |
1:42.6 | And my move over to D&D is sort of moving that type of capacity to D&D world building, |
1:49.2 | which is kind of where Tyler and other talented folks like Tyler come in because I'm sort of like I like working with these guys and they do awesome stuff so I want to translate this over to what the to D&D that I'm working on now. |
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