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Magic: The Gathering Drive to Work Podcast

Drive to Work #90 - Stages of Design

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 24 January 2014

⏱️ 50 minutes

🧾️ Download transcript

Summary

Mark starts a discussion on the five stages Magic design has gone through.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling on my driveway.

0:02.0

We all know what that means.

0:03.7

It's time for another drive to work.

0:06.9

Okay.

0:08.1

So I spent a lot of time on this podcast talking about the history of magic.

0:13.1

But today, I'm going to talk about the history of design.

0:17.1

This is something I've talked about in my column, but I thought it was worthy of a whole podcast.

0:22.2

Now, I talk about how I believe that design has gone through iterations and gone through improvement,

0:28.8

that the technology of design has advanced.

0:31.8

Now, before I begin, let me explain this carefully.

0:36.3

What's the quote?

0:37.1

If I can see farther than those that come before me,

0:40.2

it's because I stand on the shoulders of giants,

0:42.0

I believe it's something like the quote.

0:43.5

I'm paraphrasing.

0:44.7

What it means is each advancement happened

0:47.7

because of the work that was done before.

0:50.8

The fact that the current design

0:52.7

is very different from early design is no slight early design.

0:57.3

That each level, each step, each stage came about because we learned stuff from the prior stage and built upon it.

1:04.9

And so that's important to understand that I'm not, I'm talking about the evolution of the technology of design.

1:10.7

And it came about because of all the hard work of all the people who have worked on design.

...

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