4.8 • 743 Ratings
🗓️ 1 November 2013
⏱️ 38 minutes
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| 0:00.0 | I'm pulling on my driveway. We all know what that means. It's time for another drive to work. |
| 0:07.0 | Okay. Last time I talked about the development team and it dawned on me that there's a third team. |
| 0:15.0 | So there's the design team, there's the development team, and there's a creative team. |
| 0:19.0 | Are the three teams that sort of work together to make sets? |
| 0:23.2 | Now, to be fair, there's also an editing team that edits it. |
| 0:25.8 | There's a digital team that does all our... |
| 0:28.4 | I mean, those are other teams, I guess. |
| 0:29.8 | But the design development and creative are three teams that kind of put the sets together, I guess. |
| 0:35.8 | I mean, editing is an important part of making sure everything works and correct. |
| 0:40.1 | So maybe one day I'll talk about the editing team. |
| 0:42.6 | But today, I thought it might be... |
| 0:45.0 | Since I talked about the development team, |
| 0:47.3 | that I might want to talk about the creative team. |
| 0:49.7 | Because it's a very important part of the process. |
| 0:52.4 | And it's a team that I worked very closely with. |
| 0:54.9 | In fact, it's a team once upon a time that I ran. Okay, so let me explain a little bit about the |
| 1:00.4 | creative team. Okay, so in the beginning, in the beginning, there was something known as |
| 1:08.6 | continuity. So early in the game, the way it worked was when a team would make a set. |
| 1:15.4 | And remember, in the early days, they were all external. |
| 1:18.3 | All the teams, the design sets were external. |
| 1:21.3 | They were responsible not just for the cards, but they were responsible for the naming and the flavor and the story and all |
| 1:30.6 | that was just part of designing a set. |
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