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Magic: The Gathering Drive to Work Podcast

Drive to Work #58 - Champions of Kamigawa, Part 2

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 3 October 2013

⏱️ 31 minutes

🧾️ Download transcript

Summary

Mark continues his podcast about Champions of Kamigawa.

Transcript

Click on a timestamp to play from that location

0:00.0

Okay, so I'm pulling on my driveway. We all know what that means. It's time for another drive to work.

0:07.9

Okay, so last week I started talking about the design of Champions of Kamagawa, but I didn't finish.

0:14.9

So this week, I will continue. So when last we left, our intrepid design team was working on bringing to life a world

0:24.8

inspired by Japanese flavor.

0:27.4

And last week I talked about how they had come up with Soul Shift and Beshito, but they

0:33.3

really were trying to find an identity for the set.

0:37.3

And when I got handed over to development,

0:39.7

so as I mentioned last week,

0:41.3

although I'm credited in the designs,

0:43.1

I was not on the design team.

0:45.1

I just came up with the Splice Mechanic,

0:47.1

which I'll get to today,

0:48.2

and I was giving credit on the design team.

0:50.3

I was actually, though, on the development team.

0:52.5

So the development team was run by Randy Bueller,

0:56.3

and it was a very interesting development team

1:01.0

because the set when it came in was in a rough place.

1:07.7

As I explained last week,

1:09.6

the set decided to try to do something interesting.

1:13.7

It started by making all the creative first, and then it went to build the design around the creative.

1:23.1

But the problem, as I explained last week, is design is just a lot more flexible.

1:29.1

I'm sorry, creative.

...

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