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Magic: The Gathering Drive to Work Podcast

Drive to Work #51 - Scars of Mirrodin - Part 4

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 7 September 2013

⏱️ 30 minutes

🧾️ Download transcript

Summary

Mark wraps up his discussions around Scars of Mirrodin with part four about the set.

Transcript

Click on a timestamp to play from that location

0:00.0

Okay, I'm pulling on my driveway. We all know what that means. It's time for another drive to work.

0:08.0

Okay, over the last three weeks, I have talked about scars of Mirridan. But I'm not done yet.

0:14.2

Last week I started talking about, the first two weeks I talked about the sad and how it got made.

0:18.3

Last week, I was telling stories about cards,

0:21.8

but I did not finish.

0:24.4

In fact, I got up to Mind Slaver,

0:25.5

which is in the middle of the alphabet.

0:31.2

So today is M to Z today.

0:34.2

So the first one I'm going to talk about today is Molder Beast.

0:42.4

So one of the interesting, tricky things about any block is that there's some theme to the block.

0:46.6

And that means you kind of got to shift and make all the colors care about that theme.

0:51.9

Now, the funny thing is, some themes, all the colors have a natural fit, but some themes, it's a little trickier.

0:56.6

So when we went to Mirrodin originally, the question was, what does Green do?

1:01.7

Well, clearly, green, if you understand the blue-green conflict, sort of a nature-nurture conflict, blue is all about the top of the Rasa, that you could become whatever you

1:06.5

want to be, and it very much embraces technology, and artifacts and magic really represents

1:10.8

technology. Green does not like technology. Green's like keeps technology away from me. And so

1:16.3

Green's hatred of artifact comes from its core conflict with blue. And so green is king of

1:21.6

artifact destruction. So, we go to artifact world. What does that mean? Okay, Green destroys

1:27.2

things, but it needs to have a little more identity does that mean? Well, okay, green destroys things,

1:27.7

but it needs to have a little more identity than that.

1:30.7

On top of that, in Scars Mirren,

1:33.4

a lot of Green's identity was tied up in the Frexians,

...

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