4.8 • 743 Ratings
🗓️ 23 August 2013
⏱️ 37 minutes
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0:00.0 | Okay, I'm pulling on my driveway. We all know what that means. It's time for another drive to work. |
0:07.0 | Okay, so today is Design Story Day. Today I'm going to talk about the design of Scars of Mirren. |
0:17.0 | So, there's many stories to tell. |
0:24.0 | Let me first start by talking about the design team. |
0:27.3 | So the design team, this is going to seem like a long list. |
0:29.1 | I'll explain the second why the list is so long. |
0:30.7 | So I let it let it. |
0:36.4 | It had Mark Gottlieb, Alexis Janssen, Eric Lauer, Matt Place, Mark Lobis, and Nate Heiss. |
0:39.5 | Now, most of those names should be familiar. |
0:45.4 | Mark Gottlieb currently is the design manager, and he was formerly the rules manager. |
0:48.8 | And before that, actually, he was an editor for Magic in the very beginning. |
0:51.5 | Mark and I have a long relationship. |
0:58.6 | It's funny because when he was the rules manager, one of the running jokes is that the head designer and the rules manager are mortal enemies. |
1:03.5 | Because it's the job of the head designer to do things we've never done before. |
1:07.0 | It's the job of the rules manager to make everything work just like we've always done it before. |
1:12.3 | So definitely it's the kind of thing like door to nothing, for example. I really wanted to destroy a target player. That was the effect. And he's like, no, no, we haven't, you know, it's |
1:17.2 | target player loses the game. And I'm like, well, that's, yeah, yeah, yeah, I understand that's how |
1:21.4 | we write it, but it'd be much more exciting if it was a destroy target player and like kind of the it's that conflict that we always had of he's trying to |
1:28.1 | figure out how to how to take things and worth them as we've always done and i'm always trying |
1:32.4 | to find ways to make things seem exciting and different and so i want to try things a little |
1:36.1 | differently we've done before but anyway regardless of the fact uh that we we had the little |
1:41.3 | ongoing joke of uh we actually get along pretty well. |
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