4.8 • 743 Ratings
🗓️ 9 August 2013
⏱️ 38 minutes
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0:00.0 | Okay, I'm pulling on my driveway. We all know what that means. It's time for another drive to work. |
0:08.0 | Okay, so one of the things I've been doing in this podcast is a couple of what I call meta-series, where I talk about related topics over a long period of time. |
0:17.4 | One of my meta-series is my card-type meta-asuries. So I talked about plains walkers. I talked |
0:23.5 | about artifacts. I talked about creatures. So today, instance and sorceries. So I did give |
0:29.7 | some thought to having instant and sorcery be separate, because they are their own card types. |
0:35.8 | But I realize that they're so intertwined |
0:38.1 | and that a lot of the discussions about them are so connected |
0:40.8 | that I felt I'd be repeating myself if I did them separately. |
0:43.6 | So I've decided to join them together into an instant and sorcery podcast day. |
0:50.0 | So, okay, let's go back to the beginning. |
0:52.3 | Whenever I talk about card types, |
0:53.7 | one of the things that I learned early on as an interesting |
0:56.9 | way to understand things is to go back and say, why? |
1:00.7 | Why does this thing exist? |
1:02.5 | And it's fun to just take everyday normal objects. |
1:04.9 | For example, you know, a fork, a knife and a spoon. |
1:07.5 | You know, why are these the objects we eat with? |
1:10.0 | And we sort of step back and think about it, you start realizing how you got to where |
1:13.9 | you got. |
1:14.5 | So let's do the same with instance and sorceries. |
1:16.7 | Okay, Richard Garfield, he's making magic. |
1:19.4 | Why does the game want instance and sorceries? |
... |
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