4.8 • 743 Ratings
🗓️ 22 July 2013
⏱️ 36 minutes
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0:00.0 | I'm pulling on my driveway, so we know what that means. |
0:04.4 | It's time for another drive to work. |
0:07.7 | Okay, two weeks ago, I started talking about the design of Mirage. |
0:13.0 | And then last week, I continued talking about the design of Mirage, but I was not yet done. |
0:17.5 | So today is part three of Mirage design. |
0:23.4 | So what I started doing last week is I started telling a bunch of stories about cards. And the idea is I'm just jumping around. The stories |
0:27.8 | are all over the place. The other thing to keep in mind is that I was not on the design team. |
0:33.9 | I was on the development team for this one. And so I have plenty of design stories that happened during development. |
0:39.8 | But a lot of my stories are more development oriented or changes that happened during |
0:43.5 | development. Or last week, for example, I talked about some arts and some flavor text. |
0:47.3 | So these stories are all over the place. |
0:49.5 | What I've learned is I talk about what I know, just because the stuff I experienced or saw |
0:54.0 | is the easiest stuff for me to tell the stories. So I wasn't privy really about what I know, just because the stuff I experienced or saw is the easiest |
0:55.5 | stuff for me to tell the stories. So I wasn't privy really to what I went on during the design |
0:59.5 | of Mirage, other than watching, you know, working on it with Bill during development. |
1:05.0 | But anyway, I got more stories to tell, so I'm going to tell them. Okay, so today I'm going to |
1:10.7 | start with the Forexian Dreadnought. |
1:14.0 | Dun, dun, da. |
1:15.7 | Okay, so here's how that card came to be. |
1:19.4 | So what happened is, when Alpha came out, Richard made two cards. |
1:24.2 | One was called Lord of the Pit. |
1:25.9 | That was a 7-7. |
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