4.8 • 743 Ratings
🗓️ 5 July 2013
⏱️ 33 minutes
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0:00.0 | Okay, I'm pulling on my driveway. We all know what that means. It's time for another drive to work. |
0:07.6 | Okay, so today, I'm going to talk about one of the very first sets I ever worked on. |
0:13.2 | Now, I did a podcast on alliances, which was the very first set I worked on. But alliances, like I said, was, there was a billion people. |
0:21.6 | I had 13 people on the team, something crazy. |
0:24.2 | Mirage was the first team in which I was a major portion of the team, the development team. |
0:29.1 | Remember, I was hired not as a designer, but as a developer. |
0:32.1 | So in my early years, I did a lot of development. |
0:35.4 | So Marage, so what happened was, |
0:41.3 | I talked about how R&D has different waves, |
0:43.8 | sort of think about the people that were there. |
0:48.1 | So wave one of R&D mostly were people that were playtefters in the original magic. |
0:49.8 | So we're talking about Scaf Elias, Jim Lynn, Dave Petty, |
0:58.2 | and the tail end of that would be Charlie Catino, which I'll talk about today. |
1:00.9 | Wave 2 people I consider to be the people that came in the next sort of two years in, |
1:08.9 | with me, Bill Rose, Mike Elliott and William Jockish, and Henry Stern. |
1:13.6 | Although Henry, Henry wouldn't start until Tempeth, |
1:15.9 | so he wasn't there yet. |
1:17.3 | But, so, wave two, what happened was, |
1:20.0 | wave one was there, they had worked on magic. |
1:22.6 | Wizards got big enough that all the Wave 1 people |
1:25.0 | went to work on other products or left the company. |
1:28.1 | And so they brought in this new wave of people, Wave 2, to sort of take care of the day-to-day |
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