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Magic: The Gathering Drive to Work Podcast

Drive to Work #399 - 20 Lessons: Exploring

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 6 January 2017

⏱️ 40 minutes

🧾️ Download transcript

Summary

Mark's tenth podcast in a series of 20 from GDC.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling on my driveway. We all know what that means. It's time for another drive to work.

0:07.0

Okay. So today is another in my series, 20 Lessons, 20 podcasts. So at GDC this year, or last,

0:16.0

not this year still, I gave a speech talking about the 20 lessons I learned in my 20 years working on magic,

0:22.6

and I've been going through each lesson as a separate podcast.

0:26.6

So today is lesson number 10.

0:28.6

Leave room for players to explore.

0:32.6

Okay, so for each one of these, I started by giving a magic explanation.

0:40.2

So the story I will tell is about two cards in magic.

0:44.5

So one card was called Summoners Pact.

0:47.6

So Summoner's Pact was a green spell that allowed you to go get a green creature out of your deck

0:53.8

and put it onto the battlefield.

0:56.0

It was called Summoners Pact and it let you go summon a creature.

1:01.0

The thing about it that made it special though was that when you cast it, you, it didn't cost anything to cast.

1:10.0

And on the next turn, so, flashback a little bit, um, in unhinged, I'd made a card called, uh,

1:19.7

what was it called?

1:20.9

Turbocharged, um, what was the name of the tower?

1:24.6

Uh, it was, uh, the idea was I made a little creature that had super haste.

1:28.9

It was called, what was it got, turbocharged slug?

1:34.1

I'm blanking in the name.

1:36.1

The idea was, the unsets, I do fun things, and I play around with existing keywords.

1:43.2

So I made super haste.

1:44.9

And what super haste was, it was a creature that you played,

...

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