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Magic: The Gathering Drive to Work Podcast

Drive to Work #381 - Card Concepting

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 4 November 2016

⏱️ 37 minutes

🧾️ Download transcript

Summary

Mark explains the important process of figuring out what a card represents flavorfully.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling my driveway.

0:02.0

We all know what that means.

0:04.0

It's time for the drive to work.

0:06.0

Okay.

0:07.0

Today, I'm going to talk about something that I don't think people think much about it, although we do.

0:12.0

Something called card concepting.

0:15.0

A lot of you might, what is that?

0:17.0

Okay, so let me explain.

0:19.0

So in design, we'll make a card.

0:21.1

We design something.

0:22.1

It does something.

0:23.1

There's rules text to it.

0:25.5

And at some point, somebody's got to draw a picture of it.

0:28.5

We have a whole bunch of freelance artists that do all our art.

0:32.6

But there's an in-between step that's important.

0:34.4

We're going to talk about that today, which is in between design and art.

0:38.3

And this is a process called card concepting. And the idea of card concepting is trying to figure out what the card is, what does it represent.

0:47.3

Now, sometimes, especially on top-down sets, you know, design will do a little bit of card concepting.

0:54.9

Like sometimes we'll say, oh, you know, this is a jar of eyeballs.

0:59.7

And the card concept is pretty much built in, like when we call it jar of eyeballs,

1:03.7

and we designed a jar of eyeballs, oh, I wonder what the card concept is.

1:07.0

How about a jar of eyeballs, right?

...

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