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Magic: The Gathering Drive to Work Podcast

Drive to Work #375 - 20 Lessons: Details Matter

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 14 October 2016

⏱️ 37 minutes

🧾️ Download transcript

Summary

Mark's eighth podcast in a series of 20 from GDC.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling out of the parking lot.

0:03.0

We all know what that means.

0:04.5

It's time for another drive to work.

0:06.8

And I took my daughter to her last day at camp as a counselor.

0:10.7

For me, summer's ending.

0:12.0

I know for you guys had already ended, but ah, the time difference between recording and hearing it.

0:16.8

Okay, so today is another in my 20 years, 20 lessons podcast series.

0:24.0

So we're up to lesson number eight.

0:26.5

So today's lesson is the details are where the player falls in love with the game.

0:32.3

So we're going to talk all about that and why details are so important.

0:36.6

Okay, so first, I always give an example of what I did in my

0:39.2

talk. So for this story, I go back to original Ravnika. So in Ravnika, we made a card called Totally Lost,

0:49.6

which was nothing card. I mean, it's a decent card and limited. It's not even a constructed card.

0:56.0

But on it, we drew a picture of a little homunculus named Fibble Fip. And he was lost. He was totally lost.

1:03.0

And some, that little lost homunculus went on to near people in their hearts and people started taking it and started making

1:14.4

images with it.

1:15.9

This is one of the things in my talk show.

1:17.4

I had lots of lots of images, so I'll walk you through.

1:19.5

But this is, this was so many fun pictures of him.

1:22.7

It's hard to see.

1:23.1

But what happened was people really embrace Fibble Fip.

1:26.4

And you started, they started making memes with, and they started hiding him in other art,

...

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