Drive to Work #374 - Discontinued Rules
Magic: The Gathering Drive to Work Podcast
Wizards of the Coast
4.7 • 802 Ratings
🗓️ 14 October 2016
⏱️ 30 minutes
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| 0:00.0 | I'm pulling out of the parking lot. We all know what that means. |
| 0:04.0 | It's time to drive to work. And I've dropped my son off at camp again. |
| 0:08.0 | Okay, so for today, I'm going to go back in the Wayback Machine and talk about... |
| 0:15.0 | So magic... I talk about how magic constantly evolves. |
| 0:19.0 | And one of those parts is the rules, that the rules of magic keep changing. |
| 0:25.4 | And that while the basic rules are the same, you know, if you played an alpha and then you |
| 0:30.7 | played, you know, 23 years later, a lot of it works, a lot of what you would know works. |
| 0:36.2 | But not everything. |
| 0:37.9 | And so today I'm going to talk about some of the discontinued rules. |
| 0:43.5 | That's some things that once upon a time you could do in magic, but you can no longer do. |
| 0:49.3 | And so first, before I get there, let me philosophically explain what's going on. |
| 0:54.8 | Why are there things in the rules that we abandon? |
| 0:57.5 | Why do we change things? |
| 0:59.0 | Well, obviously we change things, but why do we abandon things? |
| 1:01.9 | Why are the things that used to work and no longer work? |
| 1:05.4 | And the answer is, one of the big issues I always talk about is I think magic's number one problem |
| 1:13.0 | of all its issues. It's a great game. It's amazing. It's cool. It's fun. |
| 1:17.5 | There's all sorts of awesome things about the game. But its biggest |
| 1:20.4 | flaw, or Achilles heel, if you will, in my book, is |
| 1:24.1 | it's what we talk about, the ability for to to learn it um the uh what do i call |
| 1:31.2 | it um see sometimes i'm driving and i have a term i use every single time and then i'm blinking |
| 1:36.0 | the term uh we talk about the ability to access the game what's the term i'm like anyway it |
... |
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