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Magic: The Gathering Drive to Work Podcast

Drive to Work #37 - Lessons Learned - Part 3

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 7 June 2013

⏱️ 29 minutes

🧾️ Download transcript

Summary

Mark Rosewater discusses Unhinged in part 3 of his Lessons Learned series.

Transcript

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0:01.0

Okay, I'm pulling on my garage.

0:03.3

We all know what that means.

0:05.2

It's time for another episode of Drive to Work.

0:08.7

Okay, today I'm going to do part three of the lessons learned.

0:14.8

So for those that have not heard of the first two, it's a series I'm doing where I'm looking at all the sets that I've done and evaluating them to see what lessons I can learn from their designs.

0:26.1

So today, previously, previously on the drive to work, the first time I talked about Tempus ungluid in Earth's destiny.

0:36.2

Last time I talked about Odyssey, Mirren, Fifth Dawn.

0:39.1

So we are up to Unhinged.

0:42.0

So Unhinged was a very valuable lesson.

0:45.9

Unhinged was interesting.

0:47.1

So what happened was a little history here of Silver Bordered Products.

0:51.5

So we made Unglued.

0:53.3

Unglued came out. At first, it looked very successful.

0:57.9

And so we right away rushed into an unglued two. It was technically called Unglued 2, the obligatory sequel.

1:08.3

And then it turned out that unglued we had misjudged how much demand there was and we'd overprinted it.

1:14.3

And anyway, it ended up not doing well comparative to what we'd printed.

1:18.4

And so they put it on hiatus.

1:21.6

But many years later, Randy Bueller, who at the time was my boss, came to me and said,

1:26.6

I think it's time to make another unset.

1:29.1

And it had been a while.

1:30.1

I think there's a gap of six years between the two sets.

1:34.1

And so the first unglued was mostly me with lots of people suggesting things.

...

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