4.8 • 743 Ratings
🗓️ 26 August 2016
⏱️ 33 minutes
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0:00.0 | I'm pulling out of the parking lot. We all know what that means. It's time to rather drive to work. |
0:07.1 | I dropped my daughter off at camp. Okay, so today I'm going to talk about tweaking. |
0:15.0 | And what I mean by that is sometimes in magic, what you want to do is make brand new things. |
0:22.6 | And sometimes you want to reprint old things. |
0:26.4 | But sometimes you kind of want in the middle. |
0:29.9 | What you want to do is do something you've done before, but not exactly as you've done it before. |
0:35.3 | You want to tweak it a little bit. |
0:38.6 | So today I'm going to talk all about in design the fine art of tweaking because it is, it's important. |
0:46.1 | And like I said, I've done, I did a podcast all about reprints and when you do reprints and why reprinting is good. |
0:52.7 | Obviously, I talk about making new cards all the time. |
0:55.4 | So this is the sort of middle ground. |
0:58.3 | So let's talk a little bit about why we tweak. |
1:01.7 | And then we'll talk about how we tweak. |
1:04.3 | So essentially, one of the things that I talk about this a lot, |
1:07.8 | that our goal essentially is to make a game that you are familiar with, that you're comfortable |
1:12.7 | with, but that is different. |
1:15.0 | I want comfort, but I also want surprise. |
1:18.0 | You know, I want, and so part of what we want to do is every magic set has certain |
1:22.3 | components that just needs to have. |
1:24.2 | There are certain things we need to do. |
1:27.0 | For example, in common green, you're going to have a |
1:29.7 | giant growth. But it would be boring if every single set, giant growth is always giant growth. |
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