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Magic: The Gathering Drive to Work Podcast

Drive to Work #356 - Twenty Lessons: Interesting vs. Fun

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 12 August 2016

⏱️ 33 minutes

🧾️ Download transcript

Summary

Mark's fourth podcast in a series of 20 from GDC.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling out of the parking lot. We all know what that means. It's time for another drive to work.

0:05.9

I got to drop off my son at camp again. Okay. So today is another in my series, 20 lessons, 20 podcasts.

0:13.5

So this is based on my GDC speech that I gave, talking about the 20 different lessons I learned in 20 years of making the same game,

0:21.4

magic, obviously.

0:22.9

So lesson number one, I already did.

0:24.7

I talked about fighting human nature.

0:26.6

Fighting against human nature is a losing battle.

0:29.0

Lesson number two was aesthetics matter.

0:31.9

Number three was resonance is important.

0:33.6

And number four was use piggybacking. But number five, which is today's talk, is don't

0:41.0

confuse, interesting, with fun. Okay, so let me, this is a pretty complex topic. And then one of the

0:49.2

nice things about doing a podcast is sometimes in my speech, like I had like, you know, three minutes

0:53.6

per topic, so I would

0:55.2

have to sort of go through it.

0:56.2

This lets me stretch out a little bit, talk about it a little more depth.

0:59.6

And this is definitely one of the lessons that I think will, having a little more depth will

1:03.2

help quite a bit.

1:04.5

Okay.

1:05.8

So what do I mean when I say, don't confuse interesting with fun?

1:10.2

So first, let me tell my story.

1:11.8

Each of these, I start with a magic story.

1:13.6

Okay, so the very first set I ever led was Tempest,

...

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