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Magic: The Gathering Drive to Work Podcast

Drive to Work #323 - Late Changes

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Games, Duels Of The Planeswalkers, Leisure, Game Design, Mtg, Mark Rosewater, Ccg, Magic The Gathering

4.7802 Ratings

🗓️ 15 April 2016

⏱️ 33 minutes

🧾️ Download transcript

Summary

Mark shares stories about the changes that come late in the design and development process.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling away from the curve.

0:02.7

We all know what that means.

0:03.9

It's time another drive to work.

0:05.9

And I drop my daughter off to the bus stop.

0:08.1

Okay.

0:08.8

So today, I want to talk about something that I've never talked about on my podcast.

0:14.8

Late Changes.

0:16.9

So one of the things to, I want to explain explain today is I usually talk about design.

0:23.4

And when I'm talking about design, what's going on is, hey, we're going first, other than interacting a little bit with the creative team.

0:33.0

I mean, there's a lot back and forth early on with the creative team.

0:35.3

We have to figure out what the world is and define the world.

0:37.6

So the creative team and design work early to sort of flesh everything out. We check in with development and editing and rules.

0:45.1

There's definitely stuff during design we check in with, but we kind of are functioning a lot by ourselves.

0:51.1

But as the process goes along, more and more gets done. So by the time development

0:55.2

gets their hands on stuff, there's a lot of moving pieces. So today what I'm going to talk

0:59.5

about is from time to time, we have to change cards later in the process. And what that means is

1:05.6

if I want to change something in design, I can change it. Nothing is resting on it.

1:11.3

There's no work that's been done outside of design.

1:14.4

And so it's pretty easy to change something in design.

1:17.5

But when you get into development, especially to get later in development, it gets harder and harder.

1:22.1

So here's what's going on.

1:23.2

First off, you have the art.

...

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