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Magic: The Gathering Drive to Work Podcast

Drive to Work #312 - Limited Edition, Part 5

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Leisure, Game Design, Mtg, Duels Of The Planeswalkers, Games, Ccg, Mark Rosewater, Magic The Gathering

4.7801 Ratings

🗓️ 11 March 2016

⏱️ 34 minutes

🧾️ Download transcript

Summary

Mark continues with part 5 of his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling away from the curve.

0:02.9

We all know what that means.

0:04.1

It's dying for another drive to work.

0:06.5

And I had to take my daughter to the bus stop.

0:08.8

Okay, so we are in the middle of a series talking all about Alpha Beta Unlimited.

0:14.6

So we can continue.

0:15.9

Last week left, we were in the K's.

0:18.1

So we'll start up with Keldon Warlord.

0:20.9

So Kelden Warlord costs two red redred, so four mana, two of which must be red.

0:26.2

It was a summon lord, and it was a star-star creature.

0:30.4

So its power and toughness is equal to the number of creatures you control.

0:35.6

Or as it said on the card, on your side. I talked a lot about how

0:40.1

most of the effects that Richard had done in Alpha were global. Like, you know, all your

0:46.4

gums get plus one plus one. But in this particular card, this card is very much about how many

0:51.3

creatures do you have? This is as big as the number of creatures

0:54.3

you have on your side. So a couple of things about Keldon Warlord. First off, this card was a

1:01.0

pretty popular card. The funny thing is, as time went on, we kept changing where this went.

1:07.6

I'm not sure why Richard put it in red. I think he was just trying to make cool cards,

1:13.9

and I don't think probably he was thinking about larger color pie mechanical issues quite as. He sort of

1:19.5

just put things where they logically made sense to him or felt right. We later put this ability

1:24.2

in green, as green was the creature color, and then we shifted it to

1:28.5

white because white was the small creature color, the army color. And so right now this ability

...

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