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Magic: The Gathering Drive to Work Podcast

Drive to Work #30 - Lessons I Have Learned - Part 1

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 19 April 2013

⏱️ 28 minutes

🧾️ Download transcript

Summary

Mark Rosewater starts a two part series about the lessons he's learned from the sets he's lead in design.

Transcript

Click on a timestamp to play from that location

0:00.0

Okay, I'm pulling out of my driveway.

0:03.0

We all know what that means.

0:05.0

It's time for another drive to work.

0:08.0

Okay, as you all know, I do this a bunch of head.

0:12.0

And right now, in my present, but your past, I'm running the Rosewater Rumble.

0:18.0

For those who have no idea what that is, I realized that Gate Crash was going to be my 16th,

0:24.7

or was my 16th, release set.

0:27.8

And so I thought it would be fun to do a March Madness style of thing,

0:30.1

where I pitched my 16 sets against each other,

0:32.2

and let the audience vote.

0:33.3

In the middle of doing that, all sorts of fun is happening there.

0:36.3

I have an article you've probably read about already that I wrote about. Anyway, so what I realized, as I thought about it,

0:43.6

was one of the important things of doing design is not just the act of doing it, but once you're

0:49.6

done, you need to look back and say, what lessons have I learned? What has this experience taught me?

0:56.5

So I thought for today, and maybe more than today, we'll see how long this one goes.

1:00.7

I want to look at the lessons I have learned from the sets that I have led. And so I dubbed this,

1:06.7

this drive-to-work, lessons I have learned. So I thought I would go in order from the sets I did and talk about them.

1:13.7

And as many podcasts as that takes, my guess is one or two.

1:17.6

I will sort of examine what I've learned from the sets that I've done.

1:21.9

And be aware that one of the things that I realized is that some of the sets that you learn the most from are the sets where you made the most mistakes. So as you will see, many lessons came from many different

1:32.4

places. Okay, so we'll start with set number one, which for me was Tempest. And I did a podcast

1:40.8

on Tempest. So I understand that when I did Tempest, I kind of told them that I thought I was a designer.

...

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