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Magic: The Gathering Drive to Work Podcast

Drive to Work #281 - Social Media

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Game Design, Duels Of The Planeswalkers, Mtg, Leisure, Magic The Gathering, Ccg, Games, Mark Rosewater

4.7802 Ratings

🗓️ 20 November 2015

⏱️ 36 minutes

🧾️ Download transcript

Summary

Mark talks about how he connects through social media to Magic fans.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling in my parking space. We all know what that means. It's time for another drive to work.

0:05.6

And I took my children to school today. Okay. Today's topic is something that I actually spent a lot of time doing that I haven't talked much about, which is my role as a spokesperson and how I interact with social media.

0:21.7

So the topic of today is to talk about kind of some lessons of social media,

0:25.9

sort of how I ended up being spokesperson and what that role entails and sort of lessons

0:30.6

of how to use social media.

0:31.7

That's the topic for today.

0:33.8

Okay.

0:34.4

So let's start by talking about a little history.

0:36.1

So how did I end up being the spokesperson for magic?

0:39.0

Or one of the spokespeople for magic?

0:40.4

How did that happen?

0:41.4

So what happened is flashback long ago.

0:45.0

Before I started working full-time for Wizards, I was a freelancer for Wizards.

0:50.1

And back in the day, we're talking back in the mid-90s.

0:58.0

The Internet as we know it wasn't really quite there yet.

1:03.4

I mean, the internet, I guess, goes way back to the 70s, I think.

1:06.0

But that was mostly on college campuses and stuff.

1:13.6

Like, I remember that I had access to Wizards website before I even had a graphical interface.

1:16.8

So I used to visit the website and since I couldn't see the pictures,

1:22.0

I would have to learn like three up and click is where it gets me where I need to go because I only could see the words.

1:24.2

And so if there were visuals to help you, I couldn't see those.

1:28.3

And even then,

...

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