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Magic: The Gathering Drive to Work Podcast

Drive to Work #269 - Breaking Rules

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Leisure, Game Design, Mtg, Duels Of The Planeswalkers, Games, Ccg, Mark Rosewater, Magic The Gathering

4.7802 Ratings

🗓️ 9 October 2015

⏱️ 32 minutes

🧾️ Download transcript

Summary

Magic is a game that often breaks its own rules. Today's podcast talks about when, why, and how you should break the rules in game design.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling my driveway.

0:01.7

We all know what that means.

0:03.1

It's time for another drive to work.

0:05.6

Okay, so today's topic, breaking the rules.

0:09.7

So one of the things about any creative endeavor, we'll use drive to work as a perfect example, is there's structure to it.

0:15.1

So, for example, every day I start, I have my, I'm pulling on my driveway, and I have my little end.

0:21.0

And then there's a structure to it. I'm driving to work. I have a single topic.

0:25.6

I often talk about how restrictions breed creativity, but restrictions are also important

0:29.1

to just the audience wants to understand what the thing is. You need that kind of rules and

0:33.2

such. But having rules, at some point, you're going to break your rules. I mean, magic, for example,

0:39.5

is a game that breaks its own rules. Magic's all about you can't do thing X until a card says

0:44.6

you can, and then all of a sudden you can. So the big question I get for people is, okay,

0:49.1

I want to make creative things or design magic cards or whatever. when is it okay to break the rules?

0:55.0

Why is breaking the rules okay at some time and not at others?

0:58.0

And one of the things I've discovered is, one of the things I tend to use my column for is to explain the rules.

1:04.0

So like I'll talk about, okay, here's how we design land cards, or here's how we design multi-color cards.

1:09.0

I'll explain something.

1:10.0

And then at some point I do something that violates the thing I explained is the rules.

1:15.0

And so, like I said, one of the big things is breaking rules for the city of breaking

1:20.6

rules is bad.

1:22.0

So today I'm going to talk about when you should break rules and when you shouldn't break

1:25.7

rules.

...

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