Drive to Work #265 - Creative Process Part 2
Magic: The Gathering Drive to Work Podcast
Wizards of the Coast
4.7 • 802 Ratings
🗓️ 25 September 2015
⏱️ 38 minutes
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| 0:00.0 | I'm pulling my driveway. We all know what that means. It's time for another drive to work. |
| 0:05.8 | Okay. So last time, I started talking about the creative process. And my focus in the last podcast was about starting with the blank page. And I wanted to get from the blank page to the beginning of sort of the structure, the organizing of it. |
| 0:23.9 | And so today I was going to do the next section. |
| 0:27.5 | So, okay, just a quick recap from the previous podcast, if you haven't heard it, |
| 0:30.7 | clearly you should listen to it in its entirety, but the short version is |
| 0:35.3 | the creativity, the creative process |
| 0:39.3 | is an iterative process |
| 0:40.6 | in which you're bouncing back and forth |
| 0:42.9 | between two concepts. A generation |
| 0:45.0 | period and |
| 0:45.9 | a period where you're |
| 0:49.3 | evaluating. So |
| 0:51.1 | there's generation and there's evaluation. |
| 0:54.0 | So I talked about last time about how you had to start with something, that the reason |
| 0:57.7 | the blank page is so scary is you just need something to grab onto. I also realized |
| 1:02.2 | last podcast, by the way, I claimed that clams made pearls when oysters made pearls. So anyway, |
| 1:07.8 | you can tell, I don't want to be biologically incorrect in my podcast. |
| 1:12.2 | Anyway, okay, so when last we left off, what you would happen was you would start with something, |
| 1:18.4 | you would generate a lot of ideas, you use that, you then separate a thing in the boxes to figure out what you like from what you didn't like. |
| 1:24.6 | You picked one thing in the box you liked to sort of work off of, |
| 1:28.5 | and through this process of sort of generating and evaluating, you slowly started to figure out |
| 1:33.7 | what you cared about most. What was the thing you want to build your design around? And I stress that |
... |
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