4.8 • 743 Ratings
🗓️ 11 September 2015
⏱️ 45 minutes
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0:00.0 | I'm put on my driveway. We all know what that means. It's time for another drive to work. |
0:05.7 | Okay, so today is another in my series, 10 things every game needs. So far, we've done goal or goals. |
0:13.1 | We've done rules. We've done interaction. We've done catch-up feature. We've done inertia. |
0:18.2 | We've done surprise. We've done strategy. Which means we're up to number eight on the list. |
0:22.8 | Which means today's podcast is going to be fun. |
0:26.1 | I mean quite literally, because today's podcast is the topic of fun. |
0:29.2 | We're doing fun today. |
0:30.9 | So, of all my topics, this is the squishiest one. |
0:35.2 | Fun is somewhat subjective. |
0:36.7 | I would argue today it's not completely subjective, but what one person finds fun is different |
0:42.0 | from what someone else might find fun. |
0:43.8 | There's some universal truce that we'll get to. |
0:45.7 | But, uh, so anyway, one of the things I said starting out is, look, here's 10 things |
0:51.2 | every game needs. |
0:52.3 | Once you get more experienced, eh, not every game needs all of these. |
0:55.7 | There are games that don't have each of the components I'm talking about. |
0:59.2 | But of the 10, the one you kind of need the most, |
1:02.6 | would be today's fun, fun. |
1:04.7 | Which means if a game just isn't fun, |
1:07.2 | it's going to get harder people to play it, |
1:09.3 | and especially hard to get them to replay it. |
1:12.2 | So, okay, so let's walk through what exactly fun is, why do you need it, and how do you make sure your game has it? |
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