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Magic: The Gathering Drive to Work Podcast

Drive to Work #258 - Khans of Tarkir, Part 4

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 4 September 2015

⏱️ 34 minutes

🧾️ Download transcript

Summary

Mark continues with part 4 of his seven-part series on the design of Khans of Tarkir.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling on my driveway.

0:02.2

We all know what that means it's time for another drive to work.

0:05.9

Okay.

0:07.1

So the last week podcast, I've begun talking about the design of Khans of Tarkier.

0:12.7

And last time I started talking about the card-by-card stories, and I got all the way through

0:17.7

A.

0:19.0

So I don't want to have 26 of these, so we're going to have to pick up the face a little bit.

0:22.5

So we start with B today.

0:24.7

We begin with Bears' Companion.

0:27.6

So two green-blue-red, so five-manna, green-blue red, this is a teemer,

0:32.4

for a 2-2-human warrior,

0:34.5

but when it enters the battlefield, you get a 4-4-bear token.

0:39.8

And I think the bear token, I think it's green.

0:43.1

I didn't write what color it was.

0:46.6

But, so this card originally, by the way, made a 4-4 that came with a 4-4.

0:52.9

Actually, it made a 3-3 that came with a 3-3 because at the time of design,

0:58.5

ferocious cared about Power 3.

1:00.6

So we're like, okay, what would a ferocious deck wants?

1:03.7

How about 2-3-3?

1:05.1

Just to really cement home that you can't do it.

1:07.8

So when it got changed from 3-4 in development, making two four-fours, they thought was a bit much. So they said, okay, well, what if we make a small guy

1:14.2

that comes with the token? The reason they made it a four-four, sorry, a two-two, they made a four-four

...

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