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Magic: The Gathering Drive to Work Podcast

Drive to Work #238 - 10 Things Every Game Needs: Surprise

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 26 June 2015

⏱️ 34 minutes

🧾️ Download transcript

Summary

Mark continues with part 6 in his series on 10-things every game needs.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm part of my driveway. We all know what that means. It's time for another drive to work.

0:06.0

Okay. Well, today is another in my series, 10 things every game needs. Today is surprise.

0:14.0

Yes, number six. So, so far we've talked about goal or goals, about rules, about interaction, about a catch-up feature, about

0:23.0

inertia. Well, today we are getting to surprise. Okay, so let me start by explaining

0:28.7

there are actually two different kinds of surprise, and so let me clarify those as we

0:33.5

talk about surprise. So surprise number one is what we call hidden information,

0:38.5

which means one or more players in the game is aware of something

0:42.5

that the other players are not.

0:44.7

The other type of surprise is something in which no player knows,

0:48.0

information that nobody has.

0:50.6

So for example, hidden information, a good example of that might be a card game in which you have cards in your hand that are relevant, but the other players don't know what cards you have in your hand.

1:03.0

Magic does that, poker does that.

1:04.4

There's a lot of games in which it's, you know, I know something that other people don't know.

1:09.9

Now, an example of sort of general surprise is where there's some factor that affects the game that keeps happening.

1:15.6

Everybody knows about it, but nobody knows when those factors are going to happen.

1:20.8

So a good example of that would be, for example, in poker, when cards are turned face up, everybody gets to see what the cards are.

1:30.9

When they happen, it's information for everybody, but it's not something that you are well aware of ahead of time, meaning, oh, I didn't know that was going to happen.

1:40.6

Now everybody at one time knows it's going to happen.

1:43.5

So anyway, we're going to talk about both kinds of surprise today and the value of them.

1:49.1

So let me start by, so I did a podcast, three podcasts actually, talking about communications theory,

1:55.3

and there's three principles of communication theory, things that humans just need that communication

2:00.2

is built around.

...

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