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Magic: The Gathering Drive to Work Podcast

Drive to Work #236 - Leading Teams

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 19 June 2015

⏱️ 31 minutes

🧾️ Download transcript

Summary

Mark talks about what he learned from leading various Magic teams.

Transcript

Click on a timestamp to play from that location

0:01.0

I'm pulling out the parking spot.

0:02.6

We all know what that means it's time for another drive to work.

0:06.4

Okay, I dropped my kids off at school today.

0:09.8

Okay, so today I thought I was going to talk about something that I have done a lot of,

0:15.2

which is leading teams.

0:17.4

This came up in a previous podcast, and I said, you know what, this would make a good podcast. So today is all about how do you lead a team? So let me talk in context. Be aware I'm

0:27.2

leading a creative team. I'm doing design work. But I believe a lot of the things I'm saying

0:32.8

are probably too for leading most teams. Some of the stuff I'm talking about specific to

0:37.0

leading a creative team.

0:38.0

But anyway, I believe there's a lot of takeaway even just for general teams.

0:42.3

So starting in two weeks, although already happened by the time you hear this,

0:46.8

I will have begun leading my 23rd design, I believe.

0:52.3

So anyway, and I've also led stuff other than just design teams.

0:56.3

I've done a lot of mini teams and subteams and other projects.

0:59.4

I've led a lot of teams in my day.

1:02.3

And so one of the things I want to talk about today is what makes for good team leading?

1:06.4

What do you need to do to lead a team?

1:09.5

So I have a bunch of different things that I want to talk about.

1:12.6

Hopefully we'll get those in before I get to work.

1:15.0

Okay, number one.

1:16.8

These aren't necessarily in any particular order other than the order I came up with

1:20.2

them in, so be aware of there.

...

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