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Magic: The Gathering Drive to Work Podcast

Drive to Work #232 - Dark Ascension, Part 4

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 5 June 2015

⏱️ 41 minutes

🧾️ Download transcript

Summary

Mark concludes his 4-part series on the design of Dark Ascension.

Transcript

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0:00.0

I'm pulling on the driveway. We all know what that means. It's time for the drive to work.

0:05.0

Okay. So, of the last couple podcasts, I've been talking about Dark Ascension.

0:11.0

And I got up to M, so I'm not done yet. So we start with Macias the Unhollowed. So he is three black, black, so six mana, three of which are black, a legendary creature, cleric, zombie,

0:22.5

zombie cleric, he's a 5-5 creature. He has intimidate, and when a human deals damage to you,

0:28.5

combat damage, or this is damage, when human deals damage to you, destroy it. Other non-humans,

0:35.3

you control, gain undying. So, a game plus one you control gain undying.

0:38.3

So, gain plus one plus one and undying.

0:41.3

So the idea of this is, so what we knew was,

0:44.3

Makaeus, we wanted Dark Ascension to be the humans at their darkest hour.

0:49.3

So one of the ways to do that was we needed to give them a symbol of hope

0:53.3

in the previous, at an Indistrade to give them a symbol of hope in the previous,

0:55.0

at an Indistrade, like the last symbol of hope they had.

0:57.8

Avicin was the main symbol of hope, and she's disappeared.

1:00.2

But they had one final, their leader, their, you know, the leader of both the religion

1:05.1

and of their society.

1:08.4

So moral and civil leader, Macias.

1:12.2

And what we wanted to do is in the set is kill Maccaeus, and he gets turned into a zombie.

1:17.5

He himself becomes a monster.

1:19.4

So it's like when your last bastion of a hope itself gets turned into a monster, like, can things be any darker?

1:26.7

And we perfectly set it up, so

1:27.9

the chaos was introduced in Innesrod, and then we did a zombie version here. And this version,

1:33.2

we definitely did some fun stuff. You know, we gave an intimidate to sort of explain how scary

...

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