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Magic: The Gathering Drive to Work Podcast

Drive to Work #213 - 10 Things Every Game Needs: Catch Up

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Magic The Gathering, Games, Mark Rosewater, Ccg, Leisure, Mtg, Game Design

4.7801 Ratings

🗓️ 27 March 2015

⏱️ 30 minutes

🧾️ Download transcript

Summary

Mark continues with part 4 in his series on 10 things every game needs.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling my driveway. We all know what that means. It's time for a drive to work.

0:06.0

Okay, so today is another in my series, 10 things every game needs.

0:12.0

So I've talked about goals or goals, I've talked about rules, I've talked about interaction.

0:17.0

Today we get to the ketchup feature.

0:19.0

Okay, so I'm not sure if there's a better name for this category than the catch up feature.

0:23.6

When you talk about game design, this is the term that gets used, but I'm going to broaden a little bit today.

0:29.6

Really what I'm talking about with this mechanic or with this element of game design is you need to give your player investment slash engagement.

0:41.1

So here's a little secret.

0:42.7

When you design a game, you were trying to make sure the group as a whole is having fun.

0:47.5

But each individual player is judging the game on, did they have fun?

0:52.6

Was it enjoyable for them?

0:56.1

If people play a game and all their friends are having a wonderful time, but they're not, they don't walk away from the game

1:00.9

necessarily going, that was an awesome game. So one of the things that's very important is you want

1:05.7

to make sure that everybody playing the game has some investment in the game. And that's really,

1:11.5

really important.

1:17.0

And part of what the catch-a feature is, is really talking about how can we make sure that there's investment?

1:18.2

How do we keep people invested?

1:20.1

Now, number one, I'll talk this about a little more today, but number one is, can they

1:26.4

win?

1:26.7

That's the easiest way to keep them invested, which is, what can I do to win the game?

1:31.3

The second that somebody feels they can't win, that they are out of it, if you will, it is very hard to stay invested.

1:40.1

So there's something Richard used to call kingmaking.

...

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