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Magic: The Gathering Drive to Work Podcast

Drive to Work #206 - Arabian Nights, Part 3

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Game Design, Duels Of The Planeswalkers, Mtg, Leisure, Magic The Gathering, Ccg, Games, Mark Rosewater

4.7802 Ratings

🗓️ 6 March 2015

⏱️ 37 minutes

🧾️ Download transcript

Summary

Mark finishes with part 3 of his 3-part series on the design of Arabian Nights.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling on my driveway. We all know what that means. It's time for another drive to work.

0:06.0

Okay. The last two podcasts, I've been talking about Arabian Nights, but I'm not done yet. So I will continue.

0:13.1

So last I left, where were we? We were in, I just talked about jeweled bird. So today I'm going to talk about jihad.

0:22.5

So jihad is an enchantment for white, white, white, white.

0:24.9

So three white mana.

0:26.7

So when it comes into play, you choose a color.

0:29.4

And as long as your opponent has a card of that color in play,

0:33.3

all white creatures, not just yours,

0:35.1

but all white creatures get plus two plus one.

0:37.2

But if your opponent ever doesn't have that color and play, you sacrifice this card.

0:43.4

So this was a powerful card.

0:47.1

It definitely was...

0:49.3

White, ever since, I mean, Alpha, White had crusade and definitely was doing weeny pumping.

0:55.6

This was a little bit more aggressive, and Richard was playing around a bit more with the idea of

1:01.5

caring about what your opponent had in play.

1:04.5

Anything about Jihad was, because you could choose the color, you know, your opponent was playing

1:08.3

something usually, so you could pick the color they were playing. But it gave your opponent out if somehow they could get rid of the cards, you know, your opponent was playing something usually, so you could pick the color they were playing. But it gave your opponent out if somehow they could get rid of the cards.

1:14.7

You know, there was a possible avenue for them to sort of somehow get rid of the jihad.

1:19.9

Next, Junin Afriot. So Junin Afriot is one black, black, three mana, a frit, a three-three flying a freight,

1:30.2

and you must play black-black during your upkeep, or it is destroyed.

1:33.7

And it cannot be Virginia, dude.

1:36.0

So basically, this was, I think the way it worked was, there were Jins and Afritz.

...

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