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Magic: The Gathering Drive to Work Podcast

Drive to Work #191 - World Building

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Leisure, Game Design, Mtg, Duels Of The Planeswalkers, Games, Ccg, Mark Rosewater, Magic The Gathering

4.7802 Ratings

🗓️ 9 January 2015

⏱️ 29 minutes

🧾️ Download transcript

Summary

Matt Cavotta joins Mark to talk about what the creative team must do to create a new world every year.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling out a match driveway. We all know what that means. It's time for another drive to work.

0:05.9

And Matt Kavada's with us. Good times.

0:09.4

So I thought I would see less of you, but I'm, we're getting more Mad podcasts.

0:16.2

Okay, so today I thought we'd talk about another creative topic, the creative team does, since in your distant past you were once a member of the creative team.

0:26.7

What we call world building, which is magic does this crazy, crazy thing where every year we make a brand new world from scratch.

0:37.7

And we're signing up to do two brand new worlds from scratch.

0:42.2

So I want to talk about, I mean, you and I have both been involved.

0:45.2

And, I mean, we're not in charge of the process, but both of us have witnessed the process.

0:50.1

What exactly do we do to come up with a brand new world you've never seen before?

0:56.4

Well, from, again, my distant vantage point of this part of the process,

1:03.3

it starts out with the very, very big and broad decision of we need to make a

1:11.8

new set that

1:13.7

focuses on this type of card

1:17.1

or this type of mechanic

1:18.3

or we want to do another multicolored

1:20.5

and from that could spawn an idea

1:23.0

about a world that could house that structure.

1:27.4

Yeah, I mean, I think the key to building worlds is usually the set,

1:33.2

a little bit of work is done on the set before the creative world is completely defined.

1:38.6

That's not always true depending on the world and stuff,

1:41.6

but usually we do a little bit of design work before the world starts.

1:45.0

Well, for example, we knew we were doing a multicolored set before we attached guilds, or the concept of guilds, to Ravnika.

...

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