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Magic: The Gathering Drive to Work Podcast

Drive to Work #183 - Legions, Part 3

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 12 December 2014

⏱️ 32 minutes

🧾️ Download transcript

Summary

Mark continues his 4-part series on the design of Legions with part 3.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling on my driveway.

0:02.3

We all know what that means.

0:03.9

It's time for another drive to work.

0:06.5

Okay.

0:07.5

The last couple podcasts, I've been talking about this at Legions.

0:11.5

And as I've only gotten up to G, I am not yet done.

0:14.7

So today, I will continue with that task.

0:17.9

Okay, so I think I left off a G, so we're going to pick up today with H.

0:22.2

And my first card is Havoc demon. So Havoc demon is a demon for five black and black, so seven

0:29.6

men a total, um, for a five, five demon. It is flying. And when it dies, all creatures get minus five, minus five.

0:39.9

So it's interesting.

0:40.9

One of the trends we've started doing more recently is making our demons six-six.

0:45.2

So this is pre-R-66 demons.

0:48.5

So the idea basically is here's a pretty scary demon.

0:51.7

It's a five-five flying demon.

0:53.2

And if you happen to kill it,

0:55.9

it kills all your creatures mostly. And so it's pretty cool. I definitely think that we were

1:02.5

beginning to experiment a little more with death triggers. I mean, obviously, death trigger's

1:06.1

always been part of the game. But this was something where the idea of, have this thing and either you deal with it, but

1:13.0

if you get rid of it, then it causes problems unto itself.

1:16.9

And this is one of those cards where, like, some colors like white and blue have abilities

1:21.1

to get rid of things while actually getting rid of them, and that was much, much better.

...

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