4.8 • 743 Ratings
🗓️ 14 November 2014
⏱️ 33 minutes
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0:00.0 | I'm pulling on my driveway. |
0:02.5 | We all know what that means. |
0:03.9 | It's time for another drive to work. |
0:06.8 | Okay. |
0:07.8 | Today, today's topic was spawned by questions on my blog over the last couple months. |
0:16.5 | So one of the things that I talk a lot about, you know, so the topic today is meeting expectations. |
0:24.6 | So one of the things, here's where this conversation came from. |
0:27.4 | So on my blog, I talk a lot in my column and on my, in my podcast and my blog about how, what |
0:34.2 | we call resonance and how that you want to do what the audience expects up to a certain point |
0:39.0 | that there's a sense of comfort. |
0:41.2 | And so what happens is |
0:42.7 | we will do something |
0:44.8 | and then players will assume |
0:47.5 | that we're doing the lowest, you know, |
0:49.0 | the lowest hanging fruit. |
0:50.9 | Sometimes we do the lowest hanging fruit |
0:52.8 | because low-hanged fruit is tasty, but we don't always do it. |
0:56.8 | So recent examples would be Theros. |
1:00.0 | So in Theros, I mentioned there was an enchantment component, and so a lot of people said, |
1:03.9 | oh, they're finally doing an enchantment set, and they imagined, like, mirrored in for enchantments. |
1:08.5 | I did a whole podcast on this. |
1:11.5 | And so what happens is when we do something that isn't what they think, |
... |
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