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Magic: The Gathering Drive to Work Podcast

Drive to Work #169 - Onslaught, Part 6

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 24 October 2014

⏱️ 34 minutes

🧾️ Download transcript

Summary

Mark concludes his 6 part series on the design of Onslaught.

Transcript

Click on a timestamp to play from that location

0:00.6

I'm putting on my driveway. We all know what that means. It's time for another drive to work.

0:06.3

Okay. So for the last five podcasts, I've been talking all about onslaught. And today is the final day of onslaught.

0:17.0

I hope. It should be. It should be. We're to ask today. The plan is to finish today.

0:22.0

So I've been going card by card and just talking about different card stories.

0:25.5

And so today I will start in S with Shared Triumph. So Shared Triumph is a white enchantment.

0:31.6

When enters a battlefield, you choose a creature type. And then all creatures of that type get plus one plus one.

0:38.2

So one of the things that's very interesting when we talk about doing tribal sets is

0:41.9

there's two different things that we were trying to do with Encelot.

0:46.7

One was we were trying to make a set that for drafting purposes was tribal.

0:51.2

You had to choose a tribe to care about, maybe multiple tribes to care about.

0:54.6

But it was something where, you know, hey,

0:57.0

do you want to care about goblins or elves or birds or soldiers or wizards?

1:01.5

You know, what do you want to care about?

1:03.1

There are a bunch of different things you could care about.

1:05.2

The other thing that we wanted to do was we were trying to enable tribal casual play,

1:10.7

meaning that we wanted this to be the set that said,

1:13.5

hey, tribal's fun, go play tribes.

1:16.7

Go play tribal magic.

1:18.5

But the thing was that it's possible that what people really enjoy might not be the tribes we have chosen.

1:24.5

In order to play limited, we have to pick a select number of

1:27.7

tribes. So one of the things that we were really trying to do in onslaught was just enable in

1:33.2

casual play, and maybe possibly in competitive play. I think we thought more the ones we were

...

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