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Magic: The Gathering Drive to Work Podcast

Drive to Work #161 - Design Space

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 26 September 2014

⏱️ 32 minutes

🧾️ Download transcript

Summary

Mark talks about how much design space a mechanic or theme has.

Transcript

Click on a timestamp to play from that location

0:00.0

We're pulling out of the parking lot.

0:02.3

You know what that means?

0:03.6

It's time for another drive to work.

0:06.1

So I had to drop my daughter off today at dance camp, but I still got to go to work.

0:11.5

So you guys get a podcast.

0:14.0

Okay.

0:14.6

So today I thought I would talk about the topic.

0:17.4

So recently, which was a long time ago probably for you guys, but this last weekend I asked on social media topics you guys would like to hear about.

0:27.2

And I made a long list of things you listed.

0:29.4

And so today I'm going to do a topic that was a very common requested topic, which was design space.

0:35.5

So I talk a lot about head designer that one of my roles is monitoring design space.

0:41.5

So what is design space and how do I do that?

0:44.7

What is design space and how does one figure out how much there is in a mechanic?

0:49.9

So today I want to talk about all about that.

0:52.2

And it's an important, very important concept,

0:54.3

such as my job as head designer,

0:55.7

but also to my job as a lead designer,

0:57.7

and he said I'm doing.

0:59.0

So let me first by defining what that means.

1:01.7

So when I talk about design space,

1:03.5

okay, so let's say you take a mechanic,

1:05.8

and you make every card you can.

...

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