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Magic: The Gathering Drive to Work Podcast

Drive to Work #159 - Block Plans, Part 2

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 19 September 2014

⏱️ 31 minutes

🧾️ Download transcript

Summary

Mark talks about what design changes went into the Scars of Mirrodin through Khans of Tarkir blocks.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling on to my driveway. We all know what that means. It's time for another drive to work.

0:06.7

Okay. So today, I'm continuing something I did the last podcast, which is I've been talking about block plans.

0:15.5

And I'm sort of, what I realized was when I announced the two block paradigm, the fact that we were ending our blocks being three sets and making them two,

0:25.7

I realized that I had made 10 as a head designer.

0:28.4

I'd oversaw 10 three-set blocks.

0:30.9

So I thought I would go over the 10 of them and talk about what I had done.

0:34.8

The last time I did the first five.

0:36.2

So last time I did Ravenica, Time Spiral, Lauren Slash, Shadowmore, Shardsalara, and Zendikar.

0:41.9

But there are five more, and so today I'm going to talk about those five.

0:45.8

Also, a big shift happens, which I'm going to talk about during this too, which is this is the shift.

0:50.9

The first five were the fourth age of magic design, and the next five were the fourth age of magic design,

0:54.7

and the next five were the fifth age of magic design.

0:58.0

Well, fifth age hasn't ended yet, but up through the...

1:00.4

This fifth age.

1:01.0

I don't know what six age is happening.

1:02.6

It will happen when it happens.

1:04.7

But let me talk about what the difference is between the fourth age and the fifth age.

1:07.6

A lot of people don't understand it.

1:09.1

And it's worthy of me explaining.

1:13.1

And I happen to be doing a podcast.

1:14.8

So let me explain.

1:18.9

Okay, so if you look at early design,

...

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