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Magic: The Gathering Drive to Work Podcast

Drive to Work #155 - Keeping Secrets

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 5 September 2014

⏱️ 29 minutes

🧾️ Download transcript

Summary

Mark talks about keeping secrets secret.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling on my driveway.

0:02.0

We all know what that means.

0:04.0

It's time for another drive to work.

0:06.0

Okay.

0:08.0

So today I thought I would answer a question that I get a lot, which is, what is the hardest part of your job?

0:15.0

And the answer is, and this is an easy one, I get asked this all the time.

0:19.0

The hardest part of my job

0:21.1

is the amount of secrets I have to keep. Basically, what my job is, is I and the rest of R&D

0:28.3

are trying to make an exciting game, something that we think players will get really excited

0:32.7

about. And so we do that, we come up with it, but we work far ahead.

0:43.8

And so, for example, for example, this week, I'm going to go later in the week to Comic-Con.

0:46.7

Now, for you guys, that happened probably two months ago.

0:55.7

So I, so in June of 2013, I handed over my file to the development team.

0:58.0

Hands off June 2013.

1:03.1

So July 2014 is, like, San Diego Comic-Con.

1:05.1

So that's 13 months later.

1:09.2

That's the first time I'm even allowed to mention anything about concertarcare.

1:13.2

I mean, other than the little tiny teaser I did in the spring. That's the first time I'm allowed to talk about it at all.

1:20.9

And really talk about it. I can't do that until it releases in October of 2014. So, when I hand over a set, there is at least a 16-month gap between me handing it over and being able to talk about it.

1:29.3

And remember, by that point, I've worked on it for a year in design and up to a year in

1:35.9

pre-design, what we call it, they're not called exploratory design.

1:39.1

So I've been working, I mean, and sometimes I even plotted some stuff before that.

...

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