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Magic: The Gathering Drive to Work Podcast

Drive to Work #154 - Design 101

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 5 September 2014

⏱️ 31 minutes

🧾️ Download transcript

Summary

Mark talks about the most common mistakes designers make.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling out of the parking lot. We all know what that means. It means Mark dropped off his daughter at camp. But it also means it's time for drive to work. So today, one of the things, I wrote an article a while back called Design 101. And what the article was about was, there are a lot of, I have a chance to see, you know, a lot of, work with a lot of designers.

0:23.7

And I notice that beginning designers tend to have similar mistakes they make.

0:28.7

And so design 101 was, well, let's talk about the most common mistakes that I see with beginning designers.

0:34.3

And, and walk through the mistakes.

0:36.2

So if you want to design cards, well, here's a good thing to

0:39.2

realize of common early pitfalls. And so what I did in the article is I broke up my lessons into

0:45.1

five lessons, although there are a lot of sub-lossons, but today I was going to walk through

0:50.5

those. Okay, so number one, in fact, this is probably the number one

0:55.8

mistake I see. People make cards too complicated. So what does that mean? Well, it means a couple

1:02.6

things. First off, it means there's just too much going on the card. There's too many abilities.

1:08.9

I think what happens is when you first start designing,

1:11.5

you were just bristling with ideas, and you're like, okay, this is a cool idea, and this is a cool

1:15.8

idea, and this is a cool idea, let's put them all in one card. And the answer is, and there's a couple

1:21.0

things to understand. One, when you are designing, what you want to do is come up with a cool

1:26.4

idea and then get everything

1:28.3

else out of the way so your cool idea can shine through. And what happens is people think

1:34.3

like they have, let's say you come up with three cool ideas. If you put all three cool ideas

1:39.0

on one card, they're just fighting for space and fighting for attention. And in the end, none of them

1:43.8

get the attention they deserve or need.

1:45.7

Where if you put each cool idea on its own card, then each card has a chance to shine.

1:51.2

And that's a very, very important idea when you're talking about design is the goal of design

1:56.6

is to do the least amount you can do that gets the job done you're trying to do.

...

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