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Magic: The Gathering Drive to Work Podcast

Drive to Work #140 - Rise of the Eldrazi, Part 5

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 18 July 2014

⏱️ 33 minutes

🧾️ Download transcript

Summary

Mark concludes his five-part series on the design of Rise of the Eldrazi.

Transcript

Click on a timestamp to play from that location

0:00.0

Okay, I'm pulling out of the driveway.

0:02.7

We all know what that means.

0:04.2

It's time for another drive to work.

0:06.8

Okay.

0:08.0

So the last four episodes or podcasts have been about rise of the old raze.

0:13.3

And I'm close to dawn.

0:14.8

I'm up to S, but I'm not quite done yet.

0:16.7

So today, if all goes according to plan,

0:18.8

will be the final day for the rise of the Aldrazi.

0:21.7

Okay, so when we left,

0:23.1

I was about to talk about Sarkin the Mad.

0:26.9

Oh, Sarkin.

0:28.2

Okay, so we had met Sarkin before.

0:30.6

I think we met him during Chards of a Lara Block.

0:34.0

So Sarkin, for those that don't know the story,

0:36.5

comes from a world without dragons, um, a world of warlords. And, anyway, let's just say a world you might get to know pretty soon. Um, anyway, Sarkin is, um, has always revered dragons because in his world, the dragons were these mighty creatures that died off.

0:57.3

And he has been fascinated his whole life with dragons.

1:01.2

In fact, as a plains walker, his schick, like one of the things we do is we have a page on our wiki

1:10.8

where we take each of the plains walkers and we have a page on our wiki where we take each of the Plainswalkers

1:12.7

and we spell out what's unique about them.

1:15.3

What is the what is the schick to each Plainswalker and mechanically what is the space we're

1:19.7

supposed to keep away from other Plainswalkers so that Plainswalker has something that feels

...

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