4.8 • 743 Ratings
🗓️ 13 June 2014
⏱️ 36 minutes
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0:00.0 | I'm pulling on the driveway. You know what that means? It's time for another drive to work. |
0:06.5 | Okay. So today, I'm going to talk about the story of magic. Actually, I'm going to talk about the story of the story of magic. |
0:17.4 | So today is not about the story itself, but about the different means and ways we've tried to tell the story over time. |
0:25.6 | So it's a history of the story rather than actually the story. |
0:29.6 | There's a lot of story, and maybe one of these days I will do podcasts about different parts of the story, |
0:34.6 | but today is more of a history thing about how the story has been done. |
0:38.9 | So we'll begin. |
0:39.8 | We go way back to Alpha. |
0:41.7 | So when Richard Garfield first made the game, Alpha didn't have a lot of story in it. |
0:47.1 | It had a bunch of names. |
0:49.4 | Erza had some glasses, and he had some sunglasses. |
0:52.4 | Apparently he liked vision wear. Mishra had an |
0:56.4 | Ankh. You know, there were, a Nevin'n-Role was there, he had a disc. I mean, there were people |
1:01.7 | mentioned, but other than people mentioned, there wasn't any inherent story. The flavor |
1:06.4 | text didn't really come together to tell you any larger story. There were characters mentioned. |
1:12.6 | So the first expansion was Arabian Nights. |
1:15.6 | That did have story, but not magic story. |
1:18.6 | That really was just taking famous stories from Arabian Nights, |
1:22.6 | you know, Sinbad and Aladdin, and bringing those to life. |
1:26.6 | But the second expansion called Antiquities, |
1:30.8 | now that, my friends, that's where we begin. |
1:34.0 | So what happened was, back in the day, |
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