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Magic: The Gathering Drive to Work Podcast

Drive to Work #125 - Lenticular Design, Part 1

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 23 May 2014

⏱️ 29 minutes

🧾️ Download transcript

Summary

Mark starts a two-part podcast about a new design concept.

Transcript

Click on a timestamp to play from that location

0:00.0

Okay, I'm pulling on my driveway.

0:02.1

We all know what that means.

0:04.0

It's time for a drive to work.

0:06.6

Okay.

0:07.8

So today, there was a topic that I wanted to talk about on my podcast, but I wanted to wait until I wrote the article about it first.

0:16.4

And the article I wrote about it came out today.

0:19.3

This will give you a little hint about how far in advance I'm doing these.

0:22.3

And the topic is lenticular design.

0:25.6

So today I'm going to talk all about what it is, how we came up with the concept, and

0:29.2

sort of how it impacts magic design.

0:32.3

It's actually a pretty important concept.

0:34.2

And it's something that's pretty...

0:36.5

I've not seen it elsewhere, so I know it's something that I'm sure other designers think about, but anyway, it's interesting sometimes that one of the things I try very hard to do is put words to things, the concepts. Because I write about design so much, I'm very conscious about sort of having things that I can form and discuss.

0:56.4

And lenticular design is a big one. I'm actually very proud of the particular design. And today,

1:00.9

I'm going to talk about it. Okay, so to understand lenticular design, let's go back in the

1:05.7

Wayback Machine to the beginning of New World Order.

1:12.9

So I did a whole podcast in New World Order, but the super short version is

1:15.2

we were losing audience members.

1:16.8

We were losing less people were getting into magic.

1:21.2

The number of people that were joining was going down.

1:24.1

That's a bad sign.

1:25.3

We were trying to figure out what's going on.

...

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