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Magic: The Gathering Drive to Work Podcast

Drive to Work #109 - Judgment Part 1

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 28 March 2014

⏱️ 29 minutes

🧾️ Download transcript

Summary

Mark talks about Judgment, the third set in the Odyssey Block.

Transcript

Click on a timestamp to play from that location

0:00.0

Okay, I'm pulling on my driveway.

0:02.6

We all know what that means.

0:04.7

It's time for another drive to work.

0:07.4

Okay.

0:08.6

Today, I'm talking all about judgment.

0:14.1

So previously, I've talked about Odyssey, and then I talked about torment.

0:20.6

And today, I'm going to talk about the third and final set of the Odyssey block, Judgment.

0:28.6

So let's start with the big lesson that we all learn from judgment. It doesn't have an E.

0:35.3

Okay, technically it does have an E, but it doesn't have two E's.

0:39.6

Yes, this is what taught me how to spell the word judgment.

0:42.6

J-U-D-G-M-E-N-T.

0:44.6

No E there.

0:45.4

That seems like it wants to be there.

0:47.5

So anyway, for those who remember, Odyssey and Torment,

0:50.8

Odyssey was a graveyard block.

0:53.2

Torment came up with the crazy idea of making it a black-centered set in which blocks

0:57.8

two enemies, white and green, had less cards.

1:00.7

Well, because we like to balance things out, judgment was the white and green set that had

1:07.0

the cards that blocked it not.

1:09.6

Okay, so this set came out in May 27th of 2002.

1:13.9

It was the 26th expansion of magic.

1:16.9

So there were 143 cards, 55 commons, 44 Uncommon, 44 rairs.

...

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