Critical Hit #828: Downtime—Haunted Island - Part 4 (LNRS01-E16)
Critical Hit: A Major Spoilers Real Play RPG Podcast
Stephen Schleicher
4.9 • 2.6K Ratings
🗓️ 10 April 2026
⏱️ 38 minutes
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Summary
The team makes their way through Haunted Island as the citizens pick up the pieces following the attack.
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Transcript
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| 0:00.0 | Welcome to Critical Hit a major spoiler podcast. |
| 0:13.2 | Thank you so much for checking us out this week as we continue to use our giant robots in the future. |
| 0:20.6 | Deep warp. Yes, you've got to add add the B b borks. Yeah. It ain't a giant robot. What's going on? What's going on, man? We had, uh, we're hanging out on haunted island. And then all of a sudden, all heck broke loose. They should call this heckan island. Yeah. Oh, maybe the heck was haunted. |
| 0:40.8 | Yeah, it's like run in. |
| 0:41.9 | You're heck. Run in, get a pistol. |
| 0:45.2 | Islands haunted. |
| 0:46.8 | Always has been. |
| 0:52.8 | Right. |
| 0:53.5 | Right. So, uh, our heroes found themselves |
| 1:01.1 | in the middle of kind of a disaster really an attack right |
| 1:09.7 | and although they are out of danger, |
| 1:13.6 | there is still a lot going on. |
| 1:16.2 | For one, |
| 1:18.6 | the two mecks that attacked last time |
| 1:24.8 | on critical hit |
| 1:27.0 | were pretty big. And so just physically physically, last time. On critical hit. |
| 1:32.7 | Were pretty big, and so just physically cost a lot of damage. |
| 1:37.6 | One of them had a kind of an automatic rifle, |
| 1:40.7 | and so punched a lot of holes in a lot of buildings. |
| 1:43.5 | But more importantly, there was one with a flamethrower, And the thing is, is that although they seem to have it as much under control as they can, |
| 1:51.8 | a flamethrower on a mech is designed to generate fire hot enough to melt through a mech, right? |
| 2:02.6 | Which are usually very heavily armored. |
... |
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