4.8 • 1.6K Ratings
🗓️ 28 September 2021
⏱️ 54 minutes
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0:00.0 | Hello and welcome to Flash Forward. I'm Rose and I am your host. Flash Forward is a show about |
0:15.1 | the future. Every episode we take on a specific possible or not so possible future scenario. |
0:22.7 | And this episode we're actually not going to start in the future like we normally do. |
0:28.0 | Instead we're going to start in April of 2005. |
0:33.2 | One of the challenges for me whenever I'm explaining what perplexity is or you know what |
0:38.3 | what was it, how did it work, what did it do is just trying to figure out where do I even begin |
0:42.4 | talking about it because it had so many weird angles you know. This is Scott Myers. He's a software |
0:47.1 | developer and in April of 2005 a new game that he had been waiting for was released. It was called |
0:52.6 | Perplex City or as he says it perplexity. You know I didn't think about that actually. Yeah I guess |
0:59.1 | I guess I pronounced it just perplexity but it's true. I mean it is clearly it is perplex |
1:05.4 | city. It's this city of you know perplexing stuff. Perplexity was a long term alternate reality |
1:13.6 | game. We take the idea that the world is your playground and we can do anything in it and maybe |
1:22.6 | instead of having our normal humdrum daily jobs where we go about doing boring things like boring |
1:30.5 | people we kind of get to be these secret agents or we get to be covert operatives or we get to be |
1:37.5 | people who are just communicating with people in a different place who know secret codes and where |
1:42.5 | we might be tapped for for special operations at any moment. Alternate reality games or ARGs |
1:48.9 | have been around for a while. The earliest versions existed before the internet and relied on |
1:53.9 | communication through letters, payphones and newspaper classifies. In 2001 one of the first online ARGs |
2:01.2 | called the beast coined the phrase this is not a game an idea that is usually central to these |
2:07.8 | experiences. Like many ARGs perplex city was big and complicated. It had all kinds of layers and |
2:15.7 | ways to play but the basic storyline was a mystery that players had to solve. The hook to perplexity |
2:23.3 | is that there's this cube and it was a really long time before we know what what what kind of cube |
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