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Triple Click

Can A Video Game Really Last Ten Years?

Triple Click

Maximum Fun

Jason Schreier, Technology, Society & Culture, Maddy Myers, Video Games, Kirk Hamilton

4.41.2K Ratings

🗓️ 11 January 2024

⏱️ 68 minutes

🧾️ Download transcript

Summary

Jason, Maddy, and Kirk open up the mailbag to answer listener questions on all sorts of things. Why do games like Skull & Bones languish in development hell forever? What makes Chants of Sennaar such a bad name? And, uh, what's the best investment advice?

Transcript

Click on a timestamp to play from that location

0:00.0

Open up that budget spreadsheet and make sure it's up to date because it's time for

0:07.8

triple stock, the investment advice, wait, no. Welcome to Triple Click, where we bring the games to you.

0:16.0

This week, it's a burning questions episode where we do give investment advice,

0:20.0

but mostly answer questions about long- running service games, projects in development,

0:24.5

hell, and so much more.

0:27.3

I'm Maddie Myers.

0:32.0

I'm Jason Schreier. and I'm Kirk Hamilton and hello

0:35.0

Hello

0:36.0

We made it back here again

0:38.0

Welcome back to another

0:39.0

episode

0:40.0

Here we are back here to the virtual cafe in which the three of us meet each week to discuss video games.

0:45.9

You think it's a cafe?

0:46.9

You don't think it's like a high-end recording studio?

0:49.8

Is that what you picture in your mind palace?

0:51.6

It's a cafe with curry in it.

0:53.9

It's like a cafe with a high-end recording studio built in.

0:57.0

It's called Cafe Podcast.

1:00.1

And no one ever interrupts us.

1:01.3

I thought I was called Triple Cafe.

1:04.1

Triple Cafe.

1:04.9

Triple coffee.

...

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