BRB UK 251.5: Unboxing with Andrew
BRB UK Podcast
BigRedBarrel.com
4.7 • 533 Ratings
🗓️ 11 July 2017
⏱️ 32 minutes
🧾️ Download transcript
Summary
Andrew Bennison of Prospect Games returns to the show to talk Unbox: Newbie's Adventure.
The post BRB UK 251.5: Unboxing with Andrew appeared first on Big Red Barrel.
Transcript
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| 0:00.0 | If the British Empire and its Commonwealth last for a thousand years, men will still say this was their finest hour. |
| 0:11.0 | We stand for Queen, Country and Video Games, BRB, UK, Worst teeth. Better accents. |
| 0:31.4 | Hello and indeed a half episode of the Big Red Barrel UK podcast, because that's what this is. |
| 0:39.1 | It's another half episode of the Big Red Barrel UK podcast. I am Coleman. Hi. I did all that without breathing, if you can believe that. |
| 0:44.7 | Anyway, yes, another half episode, 251.5, I do believe, and I should believe because I know, |
| 0:49.6 | because I'm the one who puts these damn shows together. New half episode brings a new interview, |
| 0:56.0 | although, I was saying new interview, to Vanjubenison from Prospect Games, he has been on the show twice before. He was on our AJX special back in 2015, and he was on the show last year in 2016 to talk to myself and Tim about a little game called Unbox. |
| 1:05.0 | So the first time he was talking about the Steam Greenlight campaign that he was going through, and then the last time it was about launching the |
| 1:10.8 | game on PC. |
| 1:11.9 | Now, Unbox, with a new name, Unbox Newbies Adventure, is coming to the PlayStation 4, the Xbox |
| 1:18.0 | 1 and the Nintendo Switch. |
| 1:21.5 | How exciting. |
| 1:22.5 | Yeah, I'm going to play a noise. |
| 1:23.8 | You're going to hear a Tim? |
| 1:24.9 | You're going to hear an Andrew. |
| 1:26.1 | They're going to talk some Unbox. |
| 2:51.3 | It's going to be great. No, it is actually great. I've already listened to it, you know, so put these shows together as I already pre-mentioned, hey. Yes, and as Mr. Coleman alluded to there, we are back with another interview, and this time I have another returning guest, and I believe this is your hat-trick, sir, if I'm correct. Yeah. Third-times the charm, hopefully. Third-time's charm. Or third-time lucky. Maybe I'll get the interview right this time. We'll see. But without further ado, let me introduce Mr. Andrew Benison. Yeah, I think the first time we met you was at EGX, if that's correct? In 2015. So it's been a while. Yeah, so going back a couple of years now. And you've been and caught up with us again and chatted with us on the show at one point. And now you're back to do another one of the interview slots, although we do interviews slightly differently than we did before, basically. But you have to let us know what you think of the new format, Andrew. I will do. It's your turn to criticise what we do, see? It kind of works back around again, basically. It's the opposite way around to normal, but hey. Usually we get abuse holders, so it'll be good to be throwing some of that back. To be throwing some back. Yeah. Well, see, I'm glad, you know, on past history, you're already thinking of hurling abuse. So that's already a ringing endorsement. It's got on my mind for a while, to be honest. Just glad to have this opportunity. So the first time we met you, I think, was just before the launch, I think. Well, actually, no, not even just before. I think it was a bit before the launch of Unbox. Exactly a year. Yeah, okay, exactly a year was it before the launch. Yeah, and then the second time was, I think, again, just before the launch, or it was just afterwards. Around the launch window, let's say. Let's use that vernacular. Okay, agreed. Before we |
| 3:08.5 | move on to what sort of your next project, and we'll come on to that in a second, |
| 3:12.1 | how did the launch of Unbox go and what was that like for you as an experience as a game |
| 3:16.7 | developer? Pretty terrifying, to be honest. Pretty daunting, because it was kind of my first |
| 3:21.7 | proper game launch, and as the MD of of prospect, you know, it wasn't |
| 3:26.9 | just overlaunching a game. It's like, this will determine if my company continues and if my hopes |
... |
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